Posts Tagged ‘RPG writing’
Episode 322: The Cinnabon of the 17th Century
December 7th, 2018 | Robin
Not to spoil anything, but we open in the Gaming Hut as Patreon backer V Weather asks us what to do when it turns out you’ve already read the adventure your GM is running.
In How To Write Good, we examine the uses and abuses of ambiguity in RPG setting materials.
Then it’s off to the Tradecraft Hut, where earlier we promised a segment based on a random page from Christopher Andrew’s The Secret World: A History of Intelligence. The number generator has assigned Ken page 227, which means we’re talking about Cromwell’s spies.
Then our Belle Epoque occultism series again jaunts into the Eliptony Hut for a visit with astronomer, parapsychologist, spiritist and science fiction writer Camille Flammarion.
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Snag Ken and Robin merchandise at TeePublic.
If you dig clever, take-that game play and/or ironic Soviet robots, Atlas Games’ new card game Cogs and Commissars was made for you. Buy it at a brick-and-mortar game store and send a selfie to Atlas, to get a special Neon Botsky promo card.
Ken’s latest roleplaying game, The Fall of Delta Green, is now available in print or PDF or both from Pelgrane Press. Journey to the head-spinning chaos of the late 1960s, back when everyone’s favorite anti-Cthulhu special ops agency hadn’t gone rogue yet, for this pulse-pounding GUMSHOE game of war, covert action, and Mythos horror.
Grab the translated riches of FENIX magazine in a special bundle deal from our friends at Askfageln, over at Indie Press Revolution. Score metric oodles of Ken Hite gaming goodness, a cornucopia of articles, complete games, plus the cartoon antics of Bernard the Barbarian. Warning: in English, not in Swedish. In English, not Swedish.
Just in time to save the world, though perhaps not your team of hardened covert agents, from the Mythos, the Delta Green Handlers Guide from Arc Dream Publishing is now in print and either at or headed to a game store near you. The slipcase print edition includes both the Handlers’ Guide and Agents’ Handbook, fitting snugly into your go bag along with your extra passports and list of weapons caches.
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