Posts Tagged ‘codenames’
Episode 274: What Would Thagdar Do?
January 5th, 2018 | Robin
It’s 2018 and we’re back, starting as usual in the Gaming Hut. Within its cozy confines we answer a question from a mystery backer on achieving genuine emotional investment in roleplaying.
The History Hut unfolds its secret plans at the behest of Patreon backer Antti Elomaa, who wants to know why military operations have such evocative names.
The Narrative Hut looks at the evolution of the American anti-hero from the 30s to today.
Finally, backer Tim Vert checks in with the Consulting Occultist on the status of a possible eclipse child.
Want to pose a question to the show? Get your priority question asking access with your support for the KARTAS Patreon!
Snag Ken and Robin merchandise at TeePublic.
In Atlas Games’ wickedly different cooperative deck-building game Witches of the Revolution, you and your doughty coven fight the American Revolution the way it was really fought: with spells aplenty! Resurrect Ben Franklin, cure Paul Revere of lycanthropy and keep those red-coated witch hunters at bay.
It wasn’t on the maps. No one talked about it. But now you live there. Cthulhu City. Where the mayor goes everywhere with twin sacred jaguars, and the chief of police blinks at your with fishy eyes. Where the cultists run city hall and the investigators are hunted criminals. Cthulhu City, the new Trail of Cthulhu sourcebook from Pelgrane Press, by Gareth Ryder-Hanrahan.
For decades Tove Gillbring of Askfageln has been a beacon of Swedish gaming. Now her cancer has returned, and she’s determined to focus the rest of her life on an ultimate burst of creative fireworks. Help her husband Anders make that happen by supporting the LOVE TOVE crowdfunding campaign. Please note that the campaign moved to GoFundMe after this episode was recorded.
Delta Green Game Moderators, take heart! Reinforcements have arrived in the form of the Delta Green Handler’s Guide from Arc Dream Publishing, bursting with operational details, threats and eldritch history to keep your players locked, loaded, and terrified.
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