Episode 301: Thanks For Knowing We Were Right
July 13th, 2018 | Robin
The Gaming Hut lies at the end of a ten foot corridor this week as Patreon backer Elias Helfer asks us, as paragons of story-driven RPGs, to explain why we think dungeons are awesome.
In Fun With Science we extrapolate a future with affordable carbon reclamation.
With the Over the Edge Kickstarter now in progress, we dig into our vault of interviews from last year’s Gen Con to chat with Jonathan Tweet in Ken and/or Robin Talk To Someone Else.
If someone tells you their favorite esoteric writer is Julius Evola, you just heard your cue to back away slowly. The Consulting Occultist is here to tell you why.
Want to pose a question to the show? Get your priority question asking access with your support for the KARTAS Patreon!
Snag Ken and Robin merchandise at TeePublic.
The island of Al Amarja may have moved from its classic 1990s location, but don’t be fooled. Over the Edge is indeed back, with Jonathan Tweet updating his classic and influential game design. Get ready to duck New Age cultists, baboon-wielding gangsters, twisted assassins when the roleplaying game of weird modern danger is Kickstarting now!
Ken’s latest roleplaying game, The Fall of Delta Green, is now available for preorder from Pelgrane Press. Journey to the head-spinning chaos of the late 1960s, back when everyone’s favorite anti-Cthulhu special ops agent hadn’t gone rogue yet, for this pulse-pounding GUMSHOE game of war, covert action, and Mythos horror.
Grab the translated riches of FENIX magazine in a special bundle deal from our friends at Askfageln, over at Indie Press Revolution. Score metric oodles of Ken Hite gaming goodness, a cornucopia of articles, complete games, plus the cartoon antics of Bernard the Barbarian. Warning: in English, not in Swedish. In English, not Swedish.
Just in time to save the world, though perhaps not your team of hardened covert agents, from the Mythos, the Delta Green Handlers Guide from Arc Dream Publishing is now in print and either at or headed to a game store near you. The slipcase print edition includes both the Handlers’ Guide and Agents’ Handbook, fitting snugly into your go bag along with your extra passports and list of weapons caches.
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It’s weird that you describe dungeons as “a series of fights” instead of “an exploration to undergo.”