Episode 12: +4 Damage from Boat
October 25th, 2012 | Robin
We kick off with a Gaming Hut segment contemplating the question: is it ever okay to kick someone out of your game group and, if so, when?
Jason Breti supplies our Ask Ken and Robin question, leading us to examine Sandy Petersen’s original draft for Call of Cthulhu as compared to the final game we all know and love.
Then, in That Thing I Always Say, Robin, with a little help from Johan Wolfgang von Goethe, shows you how not to have wrong opinions about art.
And in a surprise Ken’s Time Machine twist, Ken tells us how he already altered the time stream, when he averted nuclear catastrophe during the Cuban Missile Crisis.
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Wow. First time listening, and this was fun and awesome. I will be back guys.
For “Ask Ken and Robin”: If you could misuse Ken’s time machine to go back and change one of your earlier game designs, what would you change and why? (This is, of course, a different question from what you’d like to revisit for a hypothetical new edition.)
(In case you need to pronounce my name on the air, it’s “MELL-hyoo-ish”, just like it’s spelled.)
Wait a minute…if the original timeline had a nuclear war in 1963 that ended civilization, how did Time, Inc. ever get founded for Ken to be sent back to prevent it?
How do you think Time Inc. got founded in the first place?
Here’s a topic for you to discuss: the tyranny of die roll results. When is it okay for the GM to fudge a result?
On an #RPGnet Q&A recently, Ken made a comment “Structure is an under-appreciated design tool”; Could you please expand upon this for an Ask Ken and Robin segment.
As a small man of no real size I find this to be the first episode I did not thoroughly enjoy. Art can easily be broken down empirically given full context. FYI the U.S.S.R. was the greastest ally the U.S.A ever had. Sounds like ya dun done to much memorize’n and not enough thinkin’. Still my favorite podcast in the history of podcasts. What is your favorite food and state flag?
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