Episode 10: Brand Confusion
October 12th, 2012 | Robin
In Among My Many Hats, Robin discusses Hillfolk, his new game of iron age personal interaction, and its DramaSystem engine, now up for crowdfunding. Ken teases “Moscow Station”, a DramaSystem Series Pitch offered as a campaign stretch goal.
Ask Ken and Robin poses a follow-up on the Puritans, who turn out not to be as puritanical as certain Victorians wanted us to think.
We venture into the Gaming Hut to contemplate RPG design decisions that once irritated but have now entered the standard toolkit.
Finally, we engage in some History Bending, triggered by a report that a Tibetan statue collected by a famed Nazi expedition was carved from a meteor.
And with open arms we welcome a new sponsor to the fold: DriveThru RPG!
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Question!
The Knights Templar seem to punch far above their weight in conspiratorial matters, but their co-Crusaders the Knights Hospitaller and the Teutonic Knights seem to get either undersold as distinct conspiratorial factions or lumped in with the Templars. Were they really just less-important adjuncts to the proto-banking, proto-Eurozoning Templars, or is there something to recommend distinguishing non-Templar Crusading orders as antagonists or protagonists in conspiratorial or horror gaming?
As always, great episode! Thanks for following up on my request for talking about the Puritans. Interesting stuff!
Thanks for a great podcast.
Now I want to see Ken pull together a Drama System Series Pitch based around the elders of a Puritan community in colonial America.
I’m laughing at the bit where you imply the Fellowship of the Iron Buddha.
Actually, if you consider the core of Gumshoe’s investigation rules “Failing to get the clue that allows plot to exist is boring”, then, yes, I have been doing that for years. I’d say any Call of Cthulhu Keeper worth her salt learns that lesson fast. But, this is not the same thing as having this idea worked into the mechanics, let alone being a central part of the mechanics. And, that really makes a difference. When I got the opportunity to playtest Eternal Lies, everyone loved the investigation rules.
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